Dev Diary: Learning from EGX

Sorry for the long delay in posts. We all spent a lot of time working on the game in the buildup to EGX, which left us a lot of real life things to attend to once it was all over. Obligatory EGX post mortem As many of you know, for…

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Dev Diary: Time Dilation at Relativistic Velocities

Today we have a fairly large update, lots of things have been happening and most of them good! First things first, a big, if slightly late announcement. We're going to EGX later this month! We've been spending a lot of time preparing a new demo level to take with us.…

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Dev Diary: That is not dead which can eternal lie

Fear not, we haven't actually disapeared off the face of the earth. Like a deep sea monstrosity, being unheard from for a long peroid of time is no indication of whether we're alive. We do however all apologise for quite how terrible we've been at keeping you all updated on…

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Dev Diary: On a Mission to Make Missions

Somehow, another two weeks have passed. I'm fairly certain that we'll one day discover the super villain whose been siphoning off time. In the mean time, here's an update on how things have been going. Since we last updated, the focus has been on actually designing the missions for endless…

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Dev Diary: Upgrades, Endless Mode and Keyboard Support

Welcome to your fortnightly update, actually delivered in the time frame we gave! Its been a good two weeks here. The framework for hull repairing and ship upgrades are in; mouse and keyboard controls are being added and endless mode has a framework ready for adding missions. We're getting ever…

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