Dev Diary: The Season of Expos

Welcome back to your almost regular update on what we've been up to! It's been a busy few weeks for us, what with the PC Gamer weekender having been two weeks ago and Rezzed happening three weeks from now. So, first off, the PC Gamer Weekender post-mortem. It was great…

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Dev Diary: Greenlight, PC Gamer and Liberal Polishing

It is once more the time for us to update you on our progress. First off, we have two announcements to make! Not green lights The first is that we've made a page for the game on Steam Greenlight! If you've been following our progress, or would just like to…

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Dev Diary: Lifting off into the new year

Hello again, happy (somewhat late) new year to all of you! We've got a few things to report from the Engineering Bay. We've managed to wrangle one Mo, and have been continuously adding in new art and UI assets throughout January. A quick run through of the changes: We've removed…

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Dev Blog: Advanced Ship Construction

Sorry for the long hiatus. Most of the work the last few weeks has been in trying to make endless mode more balanced. Minor tweaks aren't hugely exciting to discuss! Having said, there is one change we've just finished implementing on a code level that is at least mildly interesting.…

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Dev Diary: Damage Reporting

We don't have the biggest update this week, just a quick update to let you know what we've been doing along with some minor announcements! Groundwork For A Community We've been spending some time putting together a subreddit for Starship Mechanic. We'll be linking all our blog posts to it,…

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